Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously. The cookie is used to store the user consent for the cookies in the category "Analytics". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance". The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time. Simulate a few times, then when you’re happy with it, build it for real. One of the quirks of KSP is that it keeps track of time. Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly. The more complex the ship, the longer it takes to build. It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it.
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